Raycasting hitbox roblox Hello developers, I am working on something here and I seem to be getting a delay, it should be tracking the user but it is just behind the user. The issue: I’m using this module for raycasting, and basically, for some reason despite the hitbox hitting a player, it sometimes doesn’t “register” it, dealing no damage at all. (You have to use your own animations) There are a lot of raycast and combat systems out there but this one is very easy to use. Character. Place the module in a place where scripts can easily reference it, such as ReplicatedStorage. Here the green Download the raycastHitboxRbxl module from Roblox or Github. This module has a LinkAttachment feature that you can try in combination with your current attachment setup. I heard that the best way would be using Raycasting, but then I realized that it would be necessary to create a hitbox to make it 100% functional. Help and As shown in this clip, the raycast only works for the left and front direction, how would I make it work for all directions? Script : local Part = script. What solutions have you tried so far? Did you look for solutions on the Some games raycast in the client and when the raycast hit something, send the hitinfo to the server and do checks in the server (Like how many ammo they have and if HitPlayer isnt behind a wall and is in line of sight). Documentation and examples can be found at https://github. A raycasting hitbox module that should help you set up any type of hitbox on any type of model within minutes (with some scripting knowledge of course lol). I tried to combine fastcast and raycast hitbox together, basically I have a projectile moved by fastcast with hitbox attachments “DmgPoint”, when I do this on the server, it worked perfectly fine, but when I try to do it on the client side, the hitbox become inaccurate and jiggling, the hitbox was going downwards and went into the baseplate after the projectile fly for a while. Touched. HitboxCla… It doesn’t seem like the delay is caused by your module, as it’s only delayed for about a frame or slightly more. First off, the main issue is the delay. CFrame * CFrame. this is the tutorial for you. You’re right, but I mean, how can you accurately calculate the particle area for a hitbox? I think the answer is just rough it. It Hello! Recently i’ve been trying to do a weapon system with RaycastHitboxV4, a module created by @Swordphin Well, the problem here is that the raycasting is hitting targets from far?? Even if it doesn’t visually hits? Here’s a video for demostration: (it says in output that it hitted) I’m using RaycastHitboxV4, as i need to start and stop the casting with timed delays I’m looking to use the Raycast Hitbox module for my melee combat game, since the Touched event has proven to be unsuitable for my game considering the fast swings that the Touched event doesn’t register. I’ve considered raycast hitbox, region3, . I have found no good hitbox systems, Apart from Muchacho Hitbox, RayCast hitbox, and a few others, But i found problems with those. You can test both with 2 different tools to compare the simplicity of the setup, configurability, and any other factors that might Hey everybody! Just thought i would share this with you all. The reccomended level of experience for this tutorial is Current Version: V. Apparently once you hit someone by attacking you can activate their tool h I am currently using the Raycast Hitbox module to detect when a player runs through a part, due to inconsistencies with . It comes with a swing sound, hit sound and 4 attack animations. ReplicatedStorage. Plastic but that is not I made a RayCasting combat system instead of using a hitbox, and wanted to know if I can improve some aspects, here’s my script: --// Services local UIS = game:GetService("UserInputService") local RS = game:GetService("ReplicatedStorage") --// Data local AnimationsFolder = RS:WaitForChild("Animations") local Animation = You can write your topic however you want, but you need to answer these questions: What do you want to achieve? Keep it simple and clear! I want to prevent the lag from the raycasting What is the issue? Include screenshots / videos if possible! Extreme amounts of lag that nearly crash studio. Create a part in your workspace. I researched a lot and didn’t find any tutorial or topic really teaching how to create a hitbox for raycast (in my case, a projectile). Instead of blacklisting it, you can use Instance:FindFirstAncestorWhichIsA("Model") on it. RaycastFilterType. 01 Module], a HitboxClass is an OOP-based hitbox module designed to be a powerful solution to hitboxes in a variety of games, such as fighting games and RPGs. RPGs, Fighting Games, and pretty much anything that isn’t just an FPS game. UpperTorso hitbox. LookVector, and multiply by a number as the direction, now is there any way to achive something like this? (drawing example): (sorry for the Hello fellow developers, I’m currently working on a melee combat game in Roblox and I would like to seek your advice regarding efficient hit detection methods. What is the issue? Well testing with some friends I noticed that once you attack someone they kinda get bugged, in case you attack they would play the attack animation, active the raycast and damage if someone is near them but also they can be damaged by their own hitbox. When a player is hit, the server receives two pieces of information I’m trying to create a skill that involves projectiles. Also, I don’t really know if clonning an object every few mili i always wanted to make my gun system have an expandable hitbox for projectile-type so i went to devforum and search for “box cast”, “sphere cast” or “raycast thickness” and only a few results were found. In this case, I would use a Bézier curve to make a curve like in the example picture but more smooth. This is not backwards compatible with V3. Its a raycast hitbox that comes with sounds as well as animations. I am being a bit lazy and not raycasting on each flying punch, but instead I just want a simple hitbox in front of the character that represents the area where the punches are landing. This looks like the module If you've ever wanted to learn how to make a reliable hitbox for high speed projectiles such as fireballs, bullets, etc. 01: For all your melee needs! Here’s my script: local ReplicatedStorage = game:GetService("ReplicatedSto There’s a module called Raycast Hitbox, and I’m having some trouble with it. Make sure to enable Requires Roblox Studio and knowledge of its API - Free to use for everybody Rojo-compliant. Hitbox:Clone() hitbox. g. I’ve been trying to make a Sword combat system, so far, I’ve made four different types of simple HitReg systems by using Raycast, I am using the module to simulate a barrage of punches in front of the character (yeah, JoJo game). . Stay tuned! More information: Raycast Hitbox 4. I’m not too experienced with ClientCast, but they seem very similar. new(0,30,0) –Cast a ray from that part local ray = I’m making a combat game, and I’m interested in whether or not raycast checks or spatial queries is more efficient at large scales for hitboxes. What I want to achieve with it is a server-side RayCasting for “WallBang” through materials that are allowed e. Just put the “HoldAnimation” script inside of TL;DR: How can I implement sanity checks on the server to prevent constant headshots Currently I’m using the raycast hitbox module for this combat system I’ve been making. FilterDescendantsInstances = Hello, I’m trying to use the Raycast Hitbox module to make a melee game. Current Version: V. Touched events at high speeds I saw this as the best option. Raycasting would work, but it would be sloppy as I’d probably have to fire several rays in I am a fairly new to scripting starting about 2. I want to ensure accurate and performant hit detection for melee attacks in my game. 01: For all your melee needs! Developer Forum | Roblox Help with Raycast Hitbox. However for some reason the rays sometimes don’t register this hit as you can see in the video below: I have looked for some solutions to this but have not yet come across one, My idea for this is create a part above player head then cast ray from that part like in this beautiful drawing This is my script –Create a part above player head local hitbox = game. 01: For all your melee This issue is the final thing I need to solve to complete my project of making a combat system. * NOT BACKWARDS COMPATIBLE WITH PREVIOUS VERSIONS. 01 module before and had no problems. After researching various options, I have come across three methods: raycasting [ Raycast Hitbox 4. All of these methods rely on having Roblox do most of the heavy-work such as calculating what’s inside your hitbox bounds and whatnot, since Roblox’s engine is optimized specifically to allow for these tasks to run at top efficiency. com/Swordphin/raycastHitboxRbxl/wiki Ray casts are basically rays that travel infinitely in one direction until it meets a certain requirement. A raycasting hitbox module that should help you set up any type of hitbox on any type of model within minutes (with some scripting knowledge of course lol). 4. Added optional warning message boolean, readded hitbox check function which returns Raycasting allows you to detect collisions and determine the position of objects. Of course, you don’t need to use everything in every tutorial, but these will cover just about everything you need. 01 Stable (09/21/2021) Notice I will be releasing a new module with new features, including Shapecasting in the near future. FastCast’s open sourced gun(You can search it in the toolbox using FastCast), uses object pooling, where when the part is needed, it will just return GetPartsBoundInBox Hitbox Handler! OUTDATED - Roblox Loading . KiroDF. I’ve encountered an issue when I’ve tried to make the melee detect if it has hit somebody in the head, it detects the player’s head accessories instead of the body part. touched, normal raycasting which one of these would be the absoloute best at getting the person the player is trying to hit? Developer Forum | Roblox What is the best hit detection method for a melee combat system? I have been looking everywhere for a decent hitbox system, Youtube, DevForum, Toolbox, anywhere you can find Roblox resources. Also should I use a loop or . although they were cool concepts for roblox but there were no proper ways to do. stepp Say you’re making a fireball > Keypress > animation plays > fireball shoots out in direction > set a loop and inside the loop have it raycast in front of the fireball and as it comes in contact with objects have it check the distance between and the object its come in contact with > with raycast its decently easy to find what objects you’re targeting. For some reason, the rays casted from the weapon lag behind whenever the player moves around, unlike the fluid rays that match with movement as shown hello im amaro, im trying to make a hitbox, much like the tsb, by myself, but i dont use raycast that much, and i think raycast params are very good, now i notice that i have a raycast function that just go throw the CFrame. In this system, different parts will affect the player health by different amounts, so a blow to the head will do more damage. Parent local HitBox = Instance. Touched event is not that accurate as It should be, that’s why the community found its way out to create accurate hitboxes using Rays, Regions and some other functions not related to . Documentation: It uses RaycastHitboxv4 for hit detection and heartbeat for movement so its as accurate as possible! Ive made it as customizable as possible, allowing users to change the In this Roblox Studio Tutorial, I explain how to make a hitbox in Roblox Studio with the use of Raycast Hitbox module. Parent = plr. I high After taking a read into the ClientCast module by PysephDEV, I would say it’s just up to preference. 01: For all your melee needs! Community Resources. The print(hit) line exports the word “Handle” in the console, meaning it hit the accessory’s handle and couldn’t detect the I’m going to make a combat system, and I want to know what hitbox methods you guys would use because I have no clue to go about this. What I want to achieve with it is a server-side RayCasting for “WallBang” through m Good morning, afternoon, or evening (Depending on when your reading this post) I have been having some problems with my RayCasting code. Unless Roblox designs another type of raycast system that ignores occlusion culling, this is unfortunately not possible to fix (or at least, in a way that doesn’t require much work). new() local FilterDescendantsInstances = { HitBox } RP. Here’s the module: Raycast Hitbox 4. Every time the raycast hitbox hit an accessory, the hit instance isn’t the MeshPart of the accessory, and using the function would make the instance keep finding its parent until it founds a model, which is the character model. Muchacho hitbox (and any other spatial query hitbox): Good, Very accurate, And w The idea of Raycast Hitboxes is providing a more accurate hitbox for objects, weapons etc by default the . CFrame = wind1. 01: For all your melee GetTouchingParts, Touched, Raycasting and Region3 hitboxes. 📒 Raycast Hitbox is a module that focuses on raycast Rewrote RaycastModule to match modern coding etiquette. FilterType = Enum. new("Part") local RP = RaycastParams. 5 weeks ago, so I’m sorry if this post is annoying. com) Here’s the module: Raycast Hitbox 4. Demo of my Weapon tes - Roblox Studio (gyazo. Has anyone already gotten an idea of this already? This is the second post in a series about different vital parts about games revolving around combat and how to make them. Exclude RP. I’ve used the Raycast Hitbox 4. more. so i dug deeper until i found two threads: these threads made my mind come up Raycast Hitbox 4. dvyzbs hxhag shmlnq eyxgnuc pnqqz shzfvbc jbg pqujbw uwgik eusce