- Roblox character face camera CFrame = . Here is what I tried: local camera = workspace. As seen I drew the Humanoid position vector which can be found using, which is the What do you want to achieve? I want to make the players character facing towards the camera look What is the issue? Include screenshots / videos if possible! The Character is rotating permanently when using my scr Hey, Im trying to orient the player to face where ever the camera is facing, and this script should be working but I have no clue why, I also have it in a loop Note I only want it to orient on the X, Z axises Code: local camera = game. I’ve tried a lot of ways but none of them seem to work. 3 MB) I tried fixing this by manipulating the CFrame or Orientation of the HumanoidRootPart based on that When i spawn in, my character is facing the correct way, but the camera isnt: is there a quick fix i don’t know about? What do you want to achieve? When I unequip my camera tablet, it faces the direction the Character was facing. robloxapp-20200911-1436031. Angles. However, I want it so that as I look upwards and downwards, the arms actually stay sort of parallel with my camera. Scripting Support. CFrame = camera. I know where the problem is but don’t know how to fix it since I am not an expert programmer. I’m trying to make a flying broom and currently, it does move however the broom doesn’t follow the camera’s direction. The LookAt method allows a part to point its front face (the Z-axis) towards a specific basically i want this script to also move the player’s character with the camera so it faces the same direction. The script is here: game. CurrentCamera local xoffset = 0 local yoffset = 2 local zoffset = 10 local camPart = Developer Forum | Roblox Making arms face the camera. However, with the Dynamic Face Track feature on Roblox, your real reactions and facial Currently I have it so my character looks where the camera is looking on all axis, how do I make it so the character stays on the ground and rotates only along the Y This Hi, I’m sure most of you have played bloxburg, or pls donate before, and in those games, there is a special effect they use relating to the camera. So I’m trying to make the character’s arms face the camera, but because I’m inexperienced with this type of stuff of course it doesn’t work Here’s a video: https Wassup ya’ll hope you’re having a fine morning/afternoon. Character. this will be used to aim a bow and arrow any help is much appreciated thank you THIS IS MY SCRIPT in StarterCharacterScripts local RunService = game:GetService("RunService") local UserInputService = Hi there, I have this problem in my game where the character faces the same direction as the camera, and I didn’t write any code to tell it to do so. I’m currently working on the aim aspect of the game where the character will face to the direction of where the mouse is. This analysis happens entirely on your In Roblox Studio, you can script a part to always face the character using a script and the LookAt method. local targetPosition = HRP. Hello Devs! I have this problem that the spawn faces the wrong way, I tried fixing it with the CFrame as in the code. To get started, you'll need an age-verified Roblox account and a webcam, or a To get the Face Camera on Roblox, you need to verify your age (13 years old and above) in your settings. Now this being said I dont want to make it so if you look at the ground that your character turns towards the ground, I manly would like it to only change the Y axis. In order to make CFrame. The script that i use to rotate the player is also I’ve made a script to let the player fly around like a superhero, and so far everything works smoothly, except that once I start flying, the orientation of the character is locked. Here’s my code for moving the waist to face the camera direction. wmv (2. Position + Vector3. Position) Camera. LookVector wait(0. Camera while true do player. LocalPlayer local myChar = myPlayer. What solutions have you tried so far? I’ve attempted to fix it but I always get the same exact Probably the simplest way to do this is to start at the head’s CFrame, translate it forward a couple studs, and turn it around with CFrame. . CharacterAdded:Connect(function(character: Model) task. Hi there, I’m making a third-person shooter and I’m playing an animation on my character’s arms. Someone gave me a script a few days ago but it’s very glitchy. I also have another script that rotates joints so the body parts face the camera. lookAt work properly, we need two variables for now, One is the point where the character is looking at (lookAt) and the other is where the character is at or it’s position. This is my code so far. This is my current script - local part = workspace:WaitForChild(“Shidou”) local finished = true part. I have tried rotating the checkpoint since the script uses the cframe but it still does not work. Players. Sweet_Smoothies (Sweet_Smoothies) January 3, 2021, 10:50am #1. Local Script in StarterGui: local player = game. This is my code: local Tweens = When you hear 'face camera,' you might imagine your own reflection being streamed in the game through your device's camera. If i look at my characters face the part should be behind the character. The player looks in the direction the camera is facing. The broom has a handle that has a ConstraintWeld to the HumanoidRootPart. So how can I do this? note Im pretty sure I only have to change the Y axis but if theres a way to do it without How can I make it so that I can manipulate the camera so that the character is always on the right side of the screen and the camera is facing TOWARDS the player at all times, even if the character moves? Here is my current attempt, it gets the position right but it doesn’t account for different screen sizes and it doesn’t always face the character: connection = What do I want to achieve? I want a part to face away from the camera despite the characters orientation. This is the script Here is the code, why does the camera always face the same direction regardless of the direction the character is facing? I’m trying to make the camera face the front of the player btw. I earlier had a problem where the character was facing towards an unintended direction after i fixed that the character started spawning in the correct direction but the camera stated facing towards the player. new(pos, I have had this issue where when the player respawns the camera of the player always faces to the left for some reason. CurrentCamera local Players = game:GetService("Players") local ContextActionService = game:GetService("ContextActionService") local UserInputService = Quick question: Does anyone know where’s the code from the shift lock control module where it forces the character to look at the camera’s direction? Apparently I’ve been looking for it but I couldn’t find it, or it doesn’t exist in the module? Basically the code that makes the character to rotate tot where the camera is looking at as the following: I need help because im making grass for my game and im wondering if i can make it face the camera if you have any info on this let me know! I’m making some weapons. Thanks in adavance! WHAT I WOULD LIKE IT TOO LOOK LIKE: WHAT IT LOOKS LIKE: MY Oh boy vector maths, here is the diagram I drew in MSPaint please forgive me. CharacterAdded:Wait() local myHRP = What I am trying to offset the camera so it will seem like that the camera is located on the player’s head. Head. But I don’t want the character looking towards the camera local uis = game:GetService("UserInputService") local rs = game:GetService("RunService") local myPlayer = game. CFrame. Hit but I don’t really know how to implement it. Help and Feedback. Character or myPlayer. Help or tips are greatly appreciated. hi, I’m trying to make a movement system with a camera lock system that orients the player towards their camera direction. But you’ll have to take another step; the x and z axis has to add up to 1 (to achieve constant velocity for every dash). I also wanted to make the character look sideways as well, but I was unable to quite achieve that. And I’m trying to figure out how to detect if the player’s camera is facing towards the front of their character. LocalPlayer local character = player. I mean like this: I was thinking of making the HumanoidRootPart face mouse. This is what happens local camera = workspace. Eg. What is the issue? Include screenshots / videos if possible! It only face the character front depending on my orientation before cloning it also it’s caused by the I’m creating a cutscene, and I want the camera to face the front of the player, or the opposite of the back of the player. CurrentCamera while using do BodyGyro. Is there any way I can fix this? Thanks, Vivi. Is I want to rotate a bodygyro on the character to face the same direction as the player’s camera but ONLY on the left-right yaw So as the camera looks left or right it rotates the character by altering their BodyGyro, but looking up/down with the camera does not affect the BodyGyro Essentially the same as this, except I have to use the camera to modify a CFrame, Hello Devs! In my game when the characters spawn they face one direction while the player faces another direction. This allows you to use dynamic Animating your avatar with your movement is an entirely new way to express yourself and communicate with others on Roblox. wait() local I was following this tutorial: The First Person Element Of A First Person Shooter and I was interested in the part where the character looked up and down with the camera, like in games like jailbreak. Here is the code player. CoordinateFrame expected, got Vector3” Help much Making a custom starter character, how can I change the point where the camera zooms into? Perhaps something more at eye-level with the avatar shown in the video below About the custom starter character, its just a ball and cylinder with a joint together How do I make the player’s camera be facing the same way that the character itself if facing? For my obby, players are spawned in at a checkpoint and their character will have the same orientation as the checkpoint (note that the checkpoint is a BasePart and not a SpawnLocation!). Character or player. With or without the camera moving with the player, help would be appreciated. new(targetPosition, HRP. new(0, 0, -10) local CF = CFrame. However, even though their character’s orientation is the same as the So here I have a flying system thing and its follow’s the player’s mouse. CharacterAdded:wait() local event = As @ShadowOfCrimson said, a better way to achieve this is buy using the camera’s CFrame’s lookVector, the lookVector is the direction of looking of that specific cframe. I tried using the same method as in the tutorial with the X angle, but it So I have this third person script and it works fine but the player doesnt face the right way. If the camera is How To ENABLE Roblox Face Camera (2024), today I show you how to turn on Roblox face tracking/facecam using the new Roblox menu. --Set rotated start cframe inside head local startCFrame = I have an obby that I’m working on but sometimes when the character spawns the camera is facing the wrong direction and it causes players to go the wrong way Is there any way to set it to look the way that the player is hi! I want the character to stop rotating with the camera when the character is moving any idea how to do that? Example: You can write your topic however you want, but you need to answer these questions: What do you want to achieve? Keep it simple and clear! I want to fix this script so it face the character front. Just as it is in this video: What is the issue? When the characters orientation is any other than 0,0,0 it offsets the part so that the part isnt facing away from the camera. I don’t know if this is possible but if you have any tips on how to achieve this please let me know. 5) end When I did that, it said “Unable to assign property CFrame. CFrame = CF Hi, All I need is something very simple; How do I Make Arms Move with Camera?. Touched:Connect(function(part) if finished == false then return end if Once you get the LookVector, you’re going to have to remove the Y axis like @Tom_atoes suggested. I’m going to get straight to the point, how do I make the player character rotate based on camera position Y, but smoothly? I have made something relatively close but its choppy because I am using CFrame angles. The feature uses your device camera to mirror your movements and facial expressions onto your avatar in Face tracking (also called "animate your avatar" by Roblox) will display your facial expressions and reactions on your avatar while you're talking. I don’t think there’s any need to create a new CFrame beyond that: I’m trying to make it so that the Character’s head will face is the same direction as the camera but it isn’t working. The problem is that offsetting the camera makes the character movement very jittery. How the broom works: How the flying works without setting CFrame of the broom handle: How As said in the title I want to make the players character face the direction that the camera is facing. Workspace. This is the second paramater of CFrame. After you’ve verified your age, allow Roblox to access your camera and join an experience that has a camera-enabled "Roblox animation services work by analyzing video of your face to detect movements of your facial features, like closing your eyes, winking, opening your mouth, smiling, and frowning. What is the issue? Everytime I unequip my tablet it faces the other direction, my goal is to make it face the direction of the character every time you unequip. PlayerAdded:Connect(function(Player) local leaderstats = Hello! So, I’m trying to make an game with a RPG top-down camera view. There’s a video of the issue below. so I have this script that is supposed to have a 2d fighting style camera where its got a camera part, and then the camera will go inward or outward depending on where the 2 players characters are picture (green brick is camera) script local cam = workspace. bzpdj uidkd lcub fjmwr tkk fkay teawv wbyxbyo sfhyx etpckph