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Factorio sulfur production. It's because coal has a sulfuric acid value.


Factorio sulfur production 5 petro per second. Space Age Blueprints (Episode #31) Posted by Nilaus 2 months ago. I may try for a vertical version, but I don't know if you can fit everything in. 18 and this mod is only available for 0. Less sulfur production 299 votes, 92 comments. 600: Prototype type technology. He used to be a Sulfur processing allows the player to create sulfur and sulfuric acid, an essential component in the battery, which is used in a lot of higher-tier technologies. Artman40 Fast Inserter Posts: 168 Joined: Sun May 25, 2014 4:44 am. The ore density is slightly less than that of the base ores, though the ore does gain density as you increase in distance from the base. It's much much easier to bring the crude oil to your base and process it there. Posted by anonymous 4 years ago. this setup supplied essentially all of sulfur and sulfuric acid i needed for the entire map (apart from high-quantity consumers, where i had dedicated local production). Recycling cannot undo chemistry, which means that it is not possible to obtain crude/light/heavy oil, petroleum, lubricant, coal or sulfur from scrap. You've put sulfuric acid on your bus already, and explosives aren't needed for any science. 0The focus of this series is to explain mechanics, designs and In the oil change discussion, I proposed keeping light oil in basic processing alongside petroleum as a potential tweak to the FFF (now 0. CNC's Sulfur mod. And a rule of thumb, put prod modules in the end of the chain first, they give the most benefit. Even the plastic on the belt is a buffer, as long as its not used. Highlighted mods Recently updated Most downloaded Factorio version: 2. 25, and it's 30 / 1 * 1. We know the recycler has 4 module slots but we have only ever seen quality modules in those slots. Join me in the world of Factorio which is made by Wube Software, https://www. Top. Assuming we're putting all this petro into sulfur production. Jump to navigation Jump to search. 1 speed 3 prod will make the consumption about equal to unmoduled and increase production. Come along with me as I detail (hopefully) every single thing you can do in Factorio with a focus on explaining to beginners. 5 every 5 seconds. 1. If you create a large sulfur based If you have enough production, you can produce plastic or sulfur on-the-fly without storing it. I currently am seeing a bottleneck in my oil processing at the sulfur production. Internal name Sulfur is like copper wire, expanding with a very rapid production, and like copper wire should avoid belts. (Previously 14 Time + 1 Electric furnace + 1 Electric engine unit → 2 Production science packs. As such, sulphuric acid can be created I need to add more sulfuric acid chemical plants since 2 of them are not cutting it for my 18 battery plants and all the other things i have going on. 150: Cost 30. → . Note that plastic bars don't return coal when recycled. Both Crude Oil to Barrel & Barrel To Crude Oil Conversions with 2x Productivity Module lvl 3 Installed : 418 votes, 22 comments. 7: My Mods: Classic Factorio Basic Oil Processing | Sulfur Production from Oils | Wood to Oil Processing | Infinite Resources - Normal Yield | Tree Saplings (Redux) | Alien Biomes Tweaked | Restrictions on Artificial Tiles | New Gear Girl & HR Graphics Changes which fluids sulfur production uses and balances the efficiency of them towards heavy oil. History. Just one more simple Kovarex setup. Launches two missiles. Currently the only restriction on where quality modules can't be placed is beacons and machines crafting non-intermediaries. Alternatively you can do things with the smart inserters, and / or use a pump setup so that the sulfuric acid only gets made from petroleum overflow. ↳ Discover Factorio Wiki; ↳ Discover Others Creations; ↳ Discover Mods; ↳ Discover Tools Around Factorio; ↳ Technical Help; From Official Factorio Wiki. My Mods: Classic Factorio Basic Oil Processing | Sulfur Production from Oils | Wood to Oil Processing | Infinite Resources - Normal Yield | Tree Saplings (Redux) | Alien Biomes Tweaked | Restrictions on Artificial Tiles | New Gear Girl & HR Graphics And use Sulfur concrete as ingredient for Production science pack . It is home to demolishers, a large boss‐like enemy that defends its territory. Production of everything defense related factory. Space is left for cracking, to be created when the time comes. Since there also is a recipe for producing coke from crushed coal without producing waste water, your Chemical science pack requires Sulfur instead of Solid fuel. Chemicals [item=plastic-bar], [item=sulfur] & [fluid=sulfuric-acid] View Copy. Sulfur processing: Edit: Cost 30. That certainly is intuitive and I assumed that it was correct but (at least for SE) it really doesn't look that way. 18. Plastic and Sulfur by Nilaus - FACTORIO MASTER CLASS. 91 KB 2. 5 sulfur plants to 1 sulfuric acid plant, but if, for example, you only need 2. Its spoil time of 2 hours also allows it to be used as a form of shelf-stable nutrients, which allows for using the Biochamber on other planets. 60 or later, it merely adds options to produce sulfur from heavy & light oil, with heavy oil having the best efficiency and petroleum gas the worst. Ok, but, whatever. For example, if your asteroid mining productivity bonus is +80%, it’s recommended to set Q to 9 (meaning after 9 products are completed, the productivity and main bars will synchronize within 5 cycles). The resulting waste water can then be refined into sulfur. Posted by Nilaus 2 years ago. From my experience, 1 Sulfur Chemical Plant and 1 Sulfuric Acid Chemical plants are more than sufficient to handle the sulfur needs of most factories, although I was wondering if there was an ideal ratio in other scenarios such as Speed Runs where you're pushing production to Filtering with coal filters is very slightly sulfur-positive, ceramic filters are about seven times more sulfur-negative. Plutonium: a byproduct of nuclear fuel recycling, can be used to make long-lasting fuel. 257. Changed recipe to 21 Time + 1 Electric furnace + 1 Productivity module + 30 Rails → 3 Production science packs. I'd worry about that later, and maybe treat those things as special cases. My Mods: Classic Factorio Basic Oil Processing | Sulfur Production from Oils | Wood to Oil Processing | Infinite Resources - Normal Yield | Tree Saplings (Redux) | Alien Biomes Tweaked According to the Factorio wiki, heating 1 unit of water 1 degree requires 200 Joule. About Stats Demo + Post. ~135 Sulfur per second, explanation in comments because there's plenty of Gleba Production Flowchart in Graphviz Post by eugenekay » Fri Dec 20, 2024 9:53 pm Gleba is a hot topic of discussion , and I did not find it easy to get started myself either. ↳ Resolved Problems and Bugs; Factorio Direction; ↳ Ideas and Suggestions; ↳ Outdated/Not implemented Version: 0. Bio Sulfur. In the end, it works well enough and considering, how tight packed everything is, i'm quite happy with the result. - Make sulfur from sulfuric acid. There're two Offshore Pumps required on each reactor line! For Stress-testing I recommend BT's Waste Electricity. In the beginning you will find yourself chopping trees, mining ore and crafting mechanical arms and transport belts by hand, but in a short time you can become an industrial powerhouse, with I've read various reddit articles in the past that indicated that Advanced Oil Processing had a better yield than Basic Oil Processing. Combinator Creations. 57 KB 1. Produced by Space Age expansion exclusive feature. Community-run subreddit for the game Factorio made by Wube Software. 25 = 37. However, most of the sulfur is contained in the heavier oils and less in the lighter, more refined products. Top Slag-> slurry->filtration->water treatment->sulfur dioxid->sulfuric acid and thena gain the whole cycle should be 0. That means, that your production chain may not have any bottlenecks. Petroleum gas is only used in 4 recipes: plastic, sulfur, solid fuel, and Sulfur gets produced at 2 every second, while Sulfuric Acid produces at 5 units every second, but requires 5 Sulfur. 34 15,627. Space Age Blueprints. 5 Sulfur/sec, and 5 Sulfur is used to make 5 Sulfuric acid, so there's a 1-to-1 ratio of Sulfur needed to Sulfuric acid needed (the ratio for the chem plants, without modules, is 2. Also adds a recipe for petroleum production from sulfur. Full production modules in all of the production buildings and speed modules from beacons (8-beacon variant with long alternating lines of beacons/machines). Factorio. Because sulphur is a common ingredient, it is often added to the main bus. Sometimes the Chemical Plants cant get enought Oil Gas and stop the production of sulfur and plastic. but currently, i have some problems when i try to use this mod in my modpack: first of all, factorio just was updated to 0. Sulfur and Plastics production each consume 3 Petroleum Gas every second. It took me a good 3 hours or so to set up large scale red circuit production, but I did it eventually. 11. It is used for making iron and copper ores, plastic, sulfur and other products. Just off the refinery site I build sulphuric acid, and then normally batteries close by. You will be mining resources, researching technologies, building infrastructure, automating production and fighting enemies. The inserters and belts should be able to handle this. Bioflux is also used for creating captive biter spawners and Changes which fluids sulfur production uses and balances the efficiency of them towards heavy oil. Iron from Bacteria (24/s) Copper from Bacteria (24 Changes which fluids sulfur production uses and balances the efficiency of them towards heavy oil. Here's the breakdown as I Factorio > General Discussions > Topic Details. 0. My Mods: Classic Factorio Basic Oil Processing | Sulfur Production from Oils | Wood to Oil Processing | Infinite Resources - Normal Yield | Tree Saplings (Redux) This mod changes which fluids sulfur production uses and balances the efficiency of them towards heavy oil. When Sulfur production is backed up sufficiently, Plastic Bar production kicks in and starts Petroleum gas is a fluid created in an oil refinery from crude oil or coal, or in a chemical plant or Biochamber from light oil. 2), producing 18 plastic bars per second. com/ Once the first Assembling Machine 1 is built no more handcrafting. FactorioBin is a site for quickly and easily sharing Factorio blueprints. 17 today. 0 Downloaded by: This mod changes which fluids sulfur production uses and balances the efficiency of them towards heavy oil. 0: Changed production science pack recipe to no longer require assembling machine 1. In this episode I make a bad pla Changes which fluids sulfur production uses and balances the efficiency of them towards heavy oil. 77 KB 0. FactorioBin. Sulfur is a solid item in a chain of otherwise fluid-based manufacturing: Crude oil → Petroleum gas → Sulfur → Sulfuric acid. I wasn't having any production issues for a few hours, but all the sudden my sulfur production is way down from a petroleum shortage, First play through using I recommend a mod like Pump Anywhere for problem-free water support if you don't like to landfill. Either you turn coal into sulfur remotely or you use coal filters. www. . - Changed sulfur processing recipes to use steam. For plastic, I ship petroleum to an area where there’s a coal field and the plastic production occurs there. 100 crude oil Yields: 90 What I have done in my past few factories is put petroleum and water on the bus and make sulfur on-site. I used MaxRateCalculator by Theanderblast to get all the numbers, it makes planning these kinds of things out so much simpler, A huge thanks to him for the great mod. I Started putting 8 Full Barrels only inside the Barrel to Crude Oil Conversion Chemical Plant. 125 sulfur positive in every cycle no matter what the ratios are. We have a total of 10800 Petroleum / minute, which should feed 8 chemical plants (rounded up from 7. Either way you extract the sulfur out of the coal. and above, because of belt balancing and compression update. Book Contents. You mixed This mod changes which fluids sulfur production uses and balances the efficiency of them towards heavy oil. PG from cracking goes into the same tank that the refineries pump to. The refinery outputs sulfur and plastics, which are transported by rail to Advanced Circuit production (plastics) and to battery and PU factories (sulfur). A tiny amount of rocket fuel is extracted and fed into the uranium factory to create nuclear fuel for the trains. 144 / 150 = . This mod adds mineable sulfur ore to the map. May 19, 2017 @ 8:35am Bob's mod: Not able to craft Sulfur Hey guys, We were playing See if you can kickstart your sulfur production with likelead processing? Unless it changed greatly, however, Hi there, I started a new game on sunday which then was upgraded to 0. Open menu Open navigation Go to Reddit Home. Makes it easier to just do math in your head for more stages of production instead of making an excel sheet or using helmod. I did a search to see if there has been any past discussions, but while a lot of discussions touch on FactorioBin is a site for quickly and easily sharing Factorio blueprints. com. But if you're making, say an atomic bomb, you also need nuclear stuff, which is a whole other logistic challenge. It may also be favourable to those with bad math skills and/or a Changes which fluids sulfur production uses and balances the efficiency of them towards heavy oil. Sulfur takes 30 petro gas and builds in 1 second, outputting 2 sulfur. Sulfur is only used in 3 recipes: sulfuric acid, explosives, and blue science. 7: Introduced in Space Age expansion. Production of everything related to the You could see how much pruduction building poduce (Green) and consume (Blue) item, you could sort list by difference, you could filter items by name and type and you could group production on differen islands (in factorio terms - planets). Remember that chem plants have a speed of 1. Does this mean that for no bottleneck i need 3 sulfur plants for every sulfuric acid plant? That seems a bit odd. Alternative Recipes Electronic Circuit production, Advanced Circuit production and Processing Unit production, as well as a specialized Oil refinery and a specialized Battery factory. There is one thing in oil production that I can't figure out and I don't see it explained in any tutorials. I couldn't find any blueprints for ratio'd tiling sulfuric acid production, so I made one. Adds 10% productivity to all 6 asteroid crushing recipes: Carbonic asteroid crushing; Oxide asteroid crushing; Metallic asteroid crushing This queue prevents production bars from resetting when recipes are swapped. A conditional Pump, LO > 20,000, sends LO to LO->PG cracking. 16. Coal synthesis: Edit: Recipe 2 + 1 + 5 + 10. 3 sulfur -> 15 TL;DR Subject title says it all: I'd like acid neutralization to have sulfur as a product. Coal synthesis is used to manufacture coal from carbon and sulfur, along with water. (comparing basic to advanced/light but advanced/heavy is similar). Total raw 1 + 30 + 30. Without modules the Sulfur chem plants will each produce 2. factorio. It's clearly much easier than bringing coal and returning plastic and sulfur. My goal here is to maximize Sulfur production (thus petroleum). You definitely need to get more crude oil from somewhere. Consumption: 125k/m water 45k/m petroleum gas Half and a bit of Changes which fluids sulfur production uses and balances the efficiency of them towards heavy oil. When I want to create sulfur and connect water and the petroleum to my chemical plant, the chemical plant production menu says "can't combine fluids" when i FACTORIO 1. I have found the optimal way to produce iridium. X v. 352K subscribers in the factorio community. Intended to supplement your production of sulfuric acid by enabling mining of sulfur deposits produced long ago by ancient volcanism. >. Concept is to move uses of the oil byproduct fluids around so the system is less demanding on petroleum gas and gives outlets for everything else. Items: - Made sulfur burnable in furnace, boiler, and cars at extreme pollution cost. Mining the ore drops regular sulfur item. 17. Wiki; Active topics; FAQ; Board index. Joined: Thu May 08, 2014 11:58 pm. Total raw 2 + 1 + 5 + 10. Plastic is also needed in large quantities to launch a rocket and win the game due to its use in crafting low density structures. Intended to supplement your production of sulfuric acid by enabling mining of sulfur deposits. But both are often insignificant compared to the amount of sulfur coming This mod adds mineable sulfur ore to the map, that needs to be purified with a new assembling machine and a new typology of crafting (purifying), but this machine needs to be researched for make the game a bit interesting ;D. I attempted to show that light oil would be a lesser departure from the FFF than heavy oil, but was sidetracked when V453000 showed more The chemical plant is a building for processing fluids and solids, usually through chemical processes. Agricultural Science (4/s) Carbon Fiber. Sulfuric acid requires 5 sulfur and takes 1 second, but sulfer is produced in units of 2 and also takes one full second. Masterclass by Nilaus - Master book. In Space Age, on the planet Vulcanus, sulfuric acid can also be pumped out of a sulfuric acid geyser with a pumpjack, and is additionally used for Simple coal I'm considering producing sulfuric acid locally and just putting sulfur on the main bus, what are the pros and cons to this? Sulphuric acid is created using iron, sulphur and water. Part 4 (maybe the most interesting one) talks about ~20 blueprints that I have created that will get you everything legendary (though you still need to do legendary to legendary crafting/recycling/logistics on your own, but that is very basic factorio skills) When the Sulfuric Acid storage tank is full, Sulfuric Acid production will stop, backing up production and shifting Sulfur to the main BUS line belt. Is that lone piece of sulfur there at the bottom of the configuration a crucial part of the build? Oh wait, that 's just what the long-inserters leave on the ground between chemical plants. Tileable Sulfur processing allows the player to create sulfur and sulfuric acid, an essential component in the battery, which From Official Factorio Wiki. Petroleum gas is used to create plastic bars and sulfur, important ingredients for mid-to-high-level recipes. 7: Plastic bars are a requirement for the production of advanced circuits which are highly used towards the mid to late game. If your production is too high, the machines will stop and back up anyway. The best go on this, in my opinion, is washing crushed coal to coke. Internal name sulfur Required technologies Produced by My production on the vulcanite planet produces vulcanite blocks and enriched vulcanite itself. Also, the chem plants produce about 11. 2. Bioflux is a key intermediate product for production on Gleba. < I just hate having a belt FULL of sulfur cross Spent Etchant: a byproduct of electronics production, which can be used to reclaim copper from these recipes. Fulgora; Recycler; Tutorial:Scrap recycling strategies That's a great point. 5 sulfuric acid/sec then 1 sulfur plant is exactly enough Normally i build a simple oil refinery, with separate storage tanks for the 3 refined oils and lubricant. This mod adds mine-able sulfur ore to the map. A conditional pump goes to SF production, to make SF from PG if I’ve too much PG. If you find yourself using sulfur in a lot more recipes than a handful, you likely will want to centralize it's production. 0. Space Age expansion exclusive feature. Mostly made for fun and because I Serenity wrote: ↑ Fri Jul 26, 2019 11:46 pm It's perfectly normal to make sulfur from oil and natural gas. Just south of plastic production is my red circuit production. 10. added benefit is that you can turn the coke into coke pellets (which increases the fuel value) and use that to In practice it eventually clogs up full of sulfur, since the coal filtering process is sulfur-positive in seablock -- it magically makes more sulfur than you put into the system. You have one advanced oil refinery, but without cracking, it generates only 11 gas/s, so it will decrease Factorio Forums. Someone correct me if my calculations are wrong, but this is the sulfur production from geode->sludge production: 50 sludge -> 30 sulfuric waste water -> 0. com | Forums | Wiki | Mod Portal | API Docs. Similar to HO, I have a pump (always on) going to SF production. General. Here I go down the Factorio rabbit hole again. Smart triggering, counters and sensors, useful circuitry, switching as an art , computers. Factorio is a game in which you build and maintain factories. Untitled. Inspired in part by this post, but I couldn't get mine as compact due to pipe routing. Sulfur Production and Production Chain. 0 - LETS START AUTOMATING!Let's Play series to celenbrate the launch of Factorio 1. . Even after sorting away all normal items, only 10% of the remaining items will be rare or higher, as the probability of skipping a quality tier will always be 10% regardless of modules. Also in practice it eventually runs out of power running at full-tilt, so my math must have been off. Another option is a mixture. Adds a sulfur crystalization recipe from sulfuric acid, to allow for chemical science production on Tenebris. See also. ) 0. Could try adding another station :P I've got my oil lines all linked up into one output that runs back to the base. Gleba has infinitely renewable iron, copper, sulfur, plastic, lube, and rocket fuel, that is fully passive and requires zero player intervention to maintain indefinitely - and you unlock all of that as soon as you figure out how to deal with spoilage and resupply your defences. 32 26,004. What? What I suggest is to allow players to build steam turbines earlier in the game by making them a separate research option with lesser requirements than for nuclear production research they reside in now. 369K subscribers in the factorio community. Many recipes that either require or provide a fluid other than crude oil are produced here. Recipe changed to 3 Advanced circuits + 2 Engine units + 1 Solid fuel → 2 Chemical science pack. Vulcanus is a hot volcanic planet with mountainous volcanoes, rivers of lava, plains of ash, and sulfuric acid geysers. You'll later have more fluids coming from your refineries and more uses for oil, why not FactorioBin is a site for quickly and easily sharing Factorio blueprints. One for the warehouse of vulcanite blocks, the second for the production of iridium. will you update it ? It's also a bit silly that you create this massive amount of thruster fuel, but apparently in the Factorio universe, no one ever considered tossing an alternator on space engines. Traditionally a lot of it was mined, but today most comes from oil and gas. Minor improvements to sulfur processing: - Burn excess sulfur. From there, a pump goes to Plastic and Sulfur production. Community-run subreddit for the game Factorio This might just be the most compact build i ever made. At the beginning u need to kickstart with 10-15 sulfur, but then u will have surplus all the time. However, since so little sulfur is needed, you can also put it on the bus as sulfur It is produced in a chemical plant from sulfur, water, and iron plates. Personally I think it depends on the demand for it. It's a bit of a pain to put the modules in, but it's a simple way to in-place upgrade existing production lines. I did a search to see if there has been any past discussions, but while a lot of discussions touch on this is what i went with as well, although i think you need the second coal processing tech for the recipe. I just have very little space for sulfur production and sulfuric acid production and i was looking for a neat compact way to This mod changes which fluids sulfur production uses and balances the efficiency of them towards heavy oil. Skip to main content. Copper Sulfate: byproduct of advanced electronics recipes, can be decomposed into copper and sulfur, turned into explosives, or turned into lubricant. 1 Date: 2024-12-17 Recipes: - Added sulfur from sulfuric acid. Oh, one more thing, if you limit the amount of sulfur made / don't have too large sulfuric acid storage capacity that will save a lot on resources spent there. I already created a small oil processing area and didnt calculate anything, so, it is not working very well. Works better with 0. So now, I created this table using Changes which fluids sulfur production uses and balances the efficiency of them towards heavy oil. Blueprint book with full 1 and 2 lane sulfur and sulfuric acid production. View Copy. It's because coal has a sulfuric acid value. I'm currently doing Krastorio 2 though which changes the dynamic quite a bit, and will likely be putting Sulfur on the train bus. Combined, 170 gas/s requires at least 19 refineries. Side note my plastic build crafts so fast that even with 12 maxed stack inserters on my 2-4-2 trains not all the production turns on, I literally can't load fast enough to use it all! Hahaha, that's hilarious! Factorio is all about removing one bottle neck after another, kinda like a whack-a-mole of bottlenecks. Log in. I see what you're going for here now that I've looked over all of the if statements, but I'd like to be able to turn on heavy and light Changes which fluids sulfur production uses and balances the efficiency of them towards heavy oil. I always include a basic sulphur production within the refinery leading to the main bus. With Refining 2, the most favorable of the two, a refinery only produces 5. And you also have sulfur factory up there, which can consume up to 30 gas/s. Here's the breakdown as I see it. Every other. Add chem plants til you can consume all the petro. Right now Factorio production bar is filled relatively to choosen item. What: The recipe for acid neutralization, first learned on Vulcanus from the Calcite Processing research, should have some amount of sulfur as a product, in addition to the steam. 1. (Previously 1 Advanced circuit + 1 Engine unit + 1 Electric mining drill → 1 Science pack 3). 0: Changed name from "Science pack 3" to "Chemical science pack". phooenix wrote: ↑ Sat Jan 20, 2024 12:42 pm Just started playing captain of industry and it is pretty neat to have an option to show production and resource usage in "per 60 seconds". Every production line is fully beaconed. You would need three refineries just to meet ↳ Discover Tools Around Factorio; ↳ Technical Help; ↳ Bug Reports; ↳ Resolved for the next release; ↳ Assigned; ↳ Not a bug; ↳ Pending; ↳ 1 / 0 magic; ↳ Duplicates; ↳ Minor issues; ↳ Desyncs with mods; ↳ Won't fix. General discussion. This mod changes which fluids sulfur production uses and balances the efficiency of them towards heavy oil. Quick links. I'm currently producing a tonne of wood for my Power production (steam engine boilers while I try to switch to solar & as a backup) Sulfuric waste water is an excellent source of raw sulfur, Keep an eye cause with the productivity module can be some infinite resurce production. The only thing u need to do is separate this chain from. The goal is to build the oil industry where will be everything consumed without the needing to build the reservoirs because once any reservoir is filled, the refinery production is halted My math is based on the needing to feed 3 sulfur chemical plants and simultaneously at least one plastic chemical plant . 370K subscribers in the factorio community. Changes which fluids sulfur production uses and balances the efficiency of them towards heavy oil. Also also adds nuclear sulfur in case you run out of uranium-235, because that makes sense. Sulfur is more of a niche product used only for certain weapons. Otherwise making it on site is preferable. Note that biosulfur is one of the easier recipes to produce off of Gleba, as it can be produced entirely from bioflux. I did a search to see if there has been any past discussions, but while a lot of discussions touch on Sulfur production, I didn't find anything specifically regarding what I was looking for. When I want to create sulfur and connect water and the petroleum to my chemical plant, the chemical plant production menu says "can't combine fluids" when i want to activate My goal here is to maximize Sulfur production (thus petroleum). 15. See also Research Anson wrote: ↑ Thu Feb 06, 2020 12:45 am the description sounds really nice, and it probably would be quite helpful when playing a map with some mods that produce lots of wood. Production; Space Combat; Technology; Now onto the plastic production. (This mod is ntended to supplement your production of sulfuric acid by enabling mining of sulfur deposits. Post by sbroadbent » Sat Sep 20, 2014 10:21 pm. Pentapod Eggs. Show your Creations. FiRAAZ. Benefits: 100% reliable & Although, now that I looked, ignore my original suggestion! Because I want to enable light oil while also keeping the PG sulfur. The chemical plant has 2 inputs and 2 outputs in From Official Factorio Wiki. 7 sulfur /s. ) Changes which fluids sulfur production uses and balances the efficiency of them towards heavy oil. Factorio Forums. 60) changes, and provided arguments in support (see these posts). 8 per second is by far not enough. 96 TL;DR Detach Steam Turbine from nuclear production into separate research that is a prerequisite. As for the sulfur issue, you could consider backing up and slowing down your sulfur line, for example like this. From my experience, 1 Sulfur Chemical Plant and 1 Sulfuric Acid Chemical plants are more than sufficient to handle the sulfur needs of most factories, although I was wondering if there was an ideal ratio in other scenarios such as Speed Runs where you're pushing production to However, players should keep in mind that, much like productivity, quality modules benefit from long production chains, as it increases the number of chances for item quality to be increased. Internal name sulfur Required technologies Produced by Consumed by Recipe 1 + 30 + 30. Even just a recipe to crunch like 2 metal asteroids and a barrel of acid for 1 U-238 would instantly solve the sustainability issue Production of everything needed to provide the factory with consumables. By itself on Factorio 0. Build it next to the consumer and use direct insertion. This board is to show, discuss and archive useful combinator- and logic-creations. Stack size 50 Rocket capacity 1000 (20 stacks) Prototype type item. 120 is too little, 160 is enough, so we need 4. Petroleum gas can also be used to create solid fuel, but the ratio of fuel created is not as efficient as that of light oil, and petroleum gas is usually too Gives sulfur a fuel value to make it a midway between solid fuel and rocket fuel. sedljt wmlx mordalxh uucjeha ncqlb rpklvgwa tode fwkxm wlsokd hbcylc