Hoi4 sub design. I'm researching Radar III now.
Hoi4 sub design I is designed as a versatile aircraft that can perform both air superiority missions and ground support operations. For every 1 point in Sub Detection you get +1,8% Chance Cruiser subs are generally a redundant technology but they certainly aren't bad. A place to share content, ask questions and/or talk about the grand strategy game r/hoi4. This page was last edited on 15 January 2020, at 14:32. It is not good at detecting subs, only at killing them. 5. 11 “Barbarossa” patch and its Ideology types (usually referred to as sub-ideologies) have only a modest impact on the game: interacting with the alt-history focuses of several nations (Communist Italy, Right Opposition USSR, and Fascist Poland all have focuses that distinguish between the Marxist and Stalinist sub-ideologies of Communism, the Rexist sub-idology of Fascism Wargaming recognised subreddit for World of Tanks Modern Armor on Playstation and Xbox. You can make 7 divisions of 7/2 for the manpower cost of 5 10/0 divisions, A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. I'm researching Radar III now. And early game, I worry more about ensuring sufficient screen coverage. Brand new HOI4 player here (from EU4), this might be a very dumb question but is the game just all one war? all the stuff i read seems to imply prepping for this one global war (wwii obv) but like, there's no free for all or anything you basically pick a side -> win/lose -> the end? Escort group. They just take so long, and sub/destroyer/light cruiser spam has been so effective. To replace the destroyers that I lose: 1936 Destroyer hull, 2x torp 2, 1x depth charge 2, sonar 2, radar 2/3, engine 2. 21 votes, 12 comments. txt. Wargaming recognised subreddit for World of Tanks Modern Armor on Playstation and Xbox. Remember to set your subs to always engage. Well done. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. For me it seems escorting convoys almost never sink submarines well. Its only purpose is to count as a capital screen for Aircraft Carriers cheaper than a Battleship. Members Online • Last_Ambition9828 10 subs is good 60 torpedo attack per sub is good Reply reply 92 votes, 70 comments. On a huge scale, what the After about 1000 play hours I first discovered sub-ideologies a few months ago. Yes I know their sub detection got buffed. Howitzers are fantastic against squishy things like humans but horrible against armoured targets so just keep that in Go to hoi4 r/hoi4. Of course, HoI4 need not go into such excruciating levels of design detail, but there are plenty of concepts and mechanics to be borrowed. Maybe one is worth it. And you can still be unpiercable with base armor if you've got a well made template. This is a sub for Pc-Building enthusiasts, where you can get and give help A community for discussing about CSS (Cascading Style Sheets), Web Design and surrounding relevant topics. Spotting goes both ways, offensively and defensively. My mod team for (Glasg's Overhaul Mod) has just finished working on Liechtenstein. A cheap patrol sub (sub 3 with a single torpedo) will tend to do poorly in open combat, but subs built for combat (3 or 4 with full snorkel and torpedo loadout) will be much better (although they are very expensive to Need some cruiser design help . Note: All spam and self-promotion, or anything remotely close to it, will be removed and those that post will be banned. I suspect this is already among the prime reference material for the designers working on Man the Guns features, but figured it The official unofficial subreddit for Elite Dangerous, we even have devs lurking the sub! Elite Dangerous brings gaming’s original open world adventure to the modern generation with a stunning recreation of the entire Milky Way galaxy. Then Add 1 100% cost reduction to design using Fleet Submarine hull One of: Fleet Submarine: Max Speed +5%, Torpedo Attack +5%, Sub Visibility -3% Fleet Submarine: Reliability +5%, HP +5%, Bad Weather Penalty -10% Without Man the Guns: Unlock Fleet Submarine One of: Fleet Submarine: Max Speed +5%, Torpedo Attack +5%, Sub Visibility -3% After all this is built I will start building sub 2s with engine 2 and 2x torp 2. Rule 5: So I’m trying to make amphibious tanks but it keeps showing this thing saying “the design cannot have more than 0 amphibious drive modules. Tell me you decided to infantry charge through Asia. Go to hoi4 r/hoi4. Set to auto reinforce if it’s not selected Convoy escort task force: 2 light cruisers with depth charge, torpedos. This video serves as an easy to get into guide regarding surface and submarine visibility & detection. NAV can also be effective at killing subs, especially when you have a lot of sub detection in the sea zone. 0 unless otherwise noted. The main consideration is how fast it takes a sub to wreck a convoy ship. What links here; Related changes; Sub detection Max Speed Production Cost Floatplane Catapult 7: 2. Hunter/killer patrol could do the actual sub killing. Only one design company of each type can I get what you mean, but everything in Hoi4 is a series of trade-offs. If you have a lot of chromium you could also use sub 4. I just made this improved medium tank design as Germany (December 1939), is it any good? Archived post. ; About Hearts of Iron 4 Wiki; Mobile view So with Sub visibilty of 20, and a fleet sonar/subdetection of 8. I put 1000 of both designs against each other which resulted in your initial design trading better, which resulted in less ic lost. you have to design your tank Go to hoi4 r/hoi4. How'd you make it work? I thought there was no way of checking what sub-ideology a country has, did you just turn sub-ideologies into actual ideologies? This is a mod for hoi4, the game Go to hoi4 r/hoi4. If it's just the flame tank in a division with no other sources of fuel consumption, the extra fuel capacity can be a noticeable difference, but if you're not adding fuel drums to the medium tanks in the tank division, the extra capacity added by the flame tank will not make more than a few hours difference for the Also use a better cannon. They have greater range than other options and can mount fuel tanks to increase that range, however the same thing can be achieved by building additional ports/getting port access. But an escort can help avoid This design was designed to deal maximum Depth charge damage, for the best cost-effectiveness possible. We have countered with dds having full sub detection and latest depth charges for the year (39-44 timeline), completed naval doctrines for convoy escort, yet still seems no way to actually find the dds when the Same goes for what the quote from the wiki says, how do you give a portion of your army a separete sub-battleplan so to say (meaning that you don't move them to a new army and draw a new battleplan). Due to submarines being nerfed in 1. They will upgrade them too. If you want good subs, there are many good templates online, and if you want bathtubs, make the cheapest submarine. The Scharnhorst Class is the current class of battleships under construction in the German navy they are not as well done as how a historical design would allow them to be however. As technology advances though, you could get the raiding fleet design company on a new heavy ship 3 hull to make it less visible and faster, and put better engines in higher tech hulls for even more speed. (I assumed half my fleet with destroyer which have sonar and 1940 radar) With purely destroyer this would only go up by a bit to 3. I recommend locking naval routes so that the subs get lured closer to land and into naval bombing range. Higher tier subs can be good against ships surface ships if the enemy has poor sub detection, but you'd want to set your subs onto Always Engage so that they're always the attackers. For inspiration I also highly recommend D. Though they are not great for supporting naval invasions. Members Online • treeboi101. Late game subs are already OP and your suggestions would make them even more so. Regardless, Are the auto designs competitive for single player? I know in MP some min max player could use it to destroy me HoI4 DevDiary - Tank Designer Hello, and welcome back to another DevDiary about content coming in the 1. odd he tells you to use the radio for breakthrough Hoi4 compared to its predecessors is all about simplicity. 405K subscribers in the hoi4 community. But, as US, my naval theater is essentially everywhere, so the sheer amount of patrol/escort/raiding squadrons that I need is huge. Riveted armor, christie suspension, 4 pts in armor and engine. get rid of wet ammo storage for a radio for the same reasons, and replace the cast with riveted for the same amount, however leave the 3man. is this a good sip design it for battles ship cruisers and destroyers as Italy (mod is road to 56 btw) I am kinda new to ships in hoi4 The official unofficial subreddit for Elite Dangerous, we even have devs lurking the sub! Elite Dangerous brings gaming’s original open world adventure to the modern generation with a stunning recreation of the entire Milky Way galaxy. that tank is solid. Minelaying does add to naval supremacy but besides that it's more of a niche thing to do. That means you either need to appoint a naval military advisor to get a daily gain of experience or you have to send your existing fleet to training to grind navy experience for you. r/hoi4. Snorkel is good for 1918 and 1936 subs that have a high sub visibility value, after 1940 go Radar II+. Units follow the following format: sub_units = { <unit name> = { sprite = <entity> # Refers to <name>_entity in a gfx/entities/. 1936 Battleship. Fast edit: almost forgot, any other spotting you can provide is Gucci. light attack heavy cruisers with torpedo destroyers(1 best torp you can get per destro is ok) 3. upvotes Just piercing is good enough for SP, because AI does stupid crap with its tanks like attacking into bad terrain + having sub-50% hardnessin fact in many cases you can just kill AI tanks w/o even piercing them because it willingly attacks These design companies except industrial ones are available only without Arms Against Tyranny dlc. They are just niche, and trade interdiction is going With the doctrine a sub player can also get +20% HP, so a sub 3 would be sitting at 36 HP, against AI who only has sub 2, you're looking at 24HP. 6. This is not (reliably) the case with sub2. 97% chance per hour per sub that it gets revealed. 12, spamming subs is no longer a viable option for fleet-building. First rule of tank club is we don't talk about artillery. 5 destroyers with max depth charge & torpedos. - Now works with 1. GER Sub. Otherwise you need to design a separate flame tank. heavy attack cruisers with roach destros(1 cheapest gun, Units are found in /Hearts of Iron IV/common/units/*. They are way too visible and vulnerable to operate in sea zones with enemy presence. Will HOI4 be released on H hour CET of D Day? - Mannstien Once again though Oh thank fuck, it's just the HOI4 sub Design Philosophy: The Falcon Mk. true. Another key point here is the scale at which we play the game. A place to share content, ask questions and/or talk about the grand strategy game The official unofficial subreddit for Elite Dangerous, we even have devs lurking the sub! Elite Dangerous brings gaming’s original open world adventure to the modern generation with a stunning recreation of the entire Milky Way galaxy. In games like HOI4, there's always somewhat of a tension between historical accuracy and game balance. All tattoos must be by a professional unless you're asking how to cover up a past Subs are amazing at keeping enemy fleets that you can't beat busy. ∗ : Shift: Hold I need design that Will do a lot of CAS damge and if you want you van also tell me whats the best fighter design Go to hoi4 r/hoi4. I don't know if others have different experiences but most people I encounter just say that sub 3 spam is unbeatable, I keep my destroyers and cruisers with max Sub Detection available at the time and have cruisers carry a scout plane each 12 votes, 38 comments. Of all the things I see on this sub which make zero sense, dedicated AA cruisers have to be the worst. The 1940 design can carry up to 100 aircraft, meaning you can easily bring 400/500 naval bombers/carrier fighters into a naval battle. Share This is a sub After posting lots of questions in this sub about naval combat we have a break through. If you plan to use that ship elsewhere, same design but fill every slot but the one depth charge rack with torps. (1) Bathtubs: starting subs and 1936 subs. Which is bad for a game where a lot of people already struggle and those that DON’T struggle are already optimizing everything. Basically the small sub groups have a very high chance of starting a fight, but This disambiguation page lists articles associated with the same title. I just don't feel like it's worth it so if somebody can help me out that would be great. If you want to sub spam, you should make your own subs. The other way is to rely on the heavy chassis and then go very heavy into armor. If you want to actually convoy raid, the best design is sub 3 and making sure you have at least 60 (I think it's somewhere around that much) torpedo attack so you sink the convoys on the first tic and For topics related to the design of games for interactive entertainment systems - video games, board games, tabletop RPGs, or any other type. I played as Finland since I got arms against tyranny DLC but I'm also a Subreddit specifically for the professional practice of Architecture. Edit: a copy/paste put a sentence in the wrong spot so I corrected it. As japan i made 2-3 man sub teams and sent them out to be bait while i invaded the usa. We will exclude weather for my recommendations below, as it is unpredictable, ,it depends on the seasons of the year, and it really affects the combat readiness and strength of a division without the player having a way Unfortunately, HOI4 doesn't have the kind of detailed naval combat simulator to actually utelize them in their incredibly specialized role. Sub4 can do the same, but imo is not worth the extra cost. ” What’s that supposed to mean? Ever felt limited by the HOI4 devs and couldn't create the tank of your dreams with 1 artillery gun, 1 flamethrower and 8 machine guns on your tank? Well don't worry any more this is the mod for you! Feel free to make the tank how you like. A place to share content, ask questions and/or talk about the grand strategy game What is this sub's consensus on focus trees? Discussion Have they been a good or bad thing for HOI4's design overall? Why? While it's cool that hoi4 has lots of flavour for each country, I would prefer robust mechanics that the player can learn to understand intuitively and then apply to each country's unique starting situation and I haven’t actually built either since before MtG. So depending on whether you want a 1 or 2 shot kill you're looking at 12/18 or 24/36 depth charges. SPG and TDs are basically the same design but with HoI4 Wiki Main Page; Recent changes; Random page; Style guidelines; Wiki support; Paradox links - Wikis - Forums - Mods - Store - YouTube; Tools. ADMIN MOD meta 2024 to fighters design . 10/0 might be a lot cheaper on your industry to produce, but manpower wise is more expensive. Land based radar, air cover, light cruisers with spotter plane racks, high intel from embedded spies, etc. The main weapon modules are unlocked through the artillery technology. One you already mentioned, the cheap mass-produced light design for the easy bonus to attack. This guide is singleplayer oriented and for causal gameplay. 5 this gives a 1. 10 things I noticed/thought about HOI4 r/hoi4. Once you have 1940 subs, the torpedo upgrades, and a good sub admiral There are two ways to go about it. asset file - Controls the unit used on the map # Controls the map icon category used for the unit map_icon_category = <type> priority = <int> # Controls which icon is used if For artists, writers, gamemasters, musicians, programmers, philosophers and scientists alike! The creation of new worlds and new universes has long been a key element of speculative fiction, from the fantasy works of Tolkien and Le Guin, to the science-fiction universes of Delany and Asimov, to the tabletop realm of Gygax and Barker, and beyond. For example, a Sub3 with both radar and snorkel would be practically invincible, even to NAV in shallow waters. This duel off the coast of Hawaii was electric. Once you have Sub III researched in early 1939 (or whenever), you can simply add in the engine and torpedo tubes from the Sub III tech to make much bettter cruiser subs. Control: Hold and move your mouse over the map to quickly color several states. Here battles rage, governments fall, and humanity’s frontier expands – and you can impact it all. They provide research speed increases and stat bonuses to different technologies and equipment. Carriers are a powerful naval asset in both real life and HoI4. Design companies are ideas that can be bought for Political Power (usually 150). You're already going to be strained building a carrier or two, so it really helps to be able to get a capitol ship escort as cheaply as possible. A place to share content, ask questions and/or talk about the grand strategy game Hi i was wondering current what are the top destroyer designs if your planning on fighting a big navy such as the british or italians, (yes ill be building captial ships dont worry), but what destroyer desgin s are the best Also the design does matter. Content is available under Attribution-ShareAlike 3. Here I explain the relevant details for the statistics The official unofficial subreddit for Elite Dangerous, we even have devs lurking the sub! Elite Dangerous brings gaming’s original open world adventure to the modern generation with a stunning recreation of the entire Milky Way galaxy. Unless the enemy no longer has a navy due to your subs. New comments cannot be posted and votes cannot be cast. (Radar III > Snorkel both for hiding and finding enemys). This is a place to talk about Game Design and what it entails. Seriously tho what the fuck is happening in this sub comments sorted by Best Top New Controversial Q&A Add a Comment A_Very_stupid_cowboi lol • Additional comment actions. I use Early Destroyer Hulls for Destroyer Escort / Sub Hunters. The effect also scales to the number of them added to the division. Due to game mechanics, if the subs end up as the defender in the combat, they all get revealed at the start of the battle temporarily, which will usually result in I want to try and use cavalry in my campaigns during war in the frontlines for attacking and advancing in enemy territory. Here is the best ship design for an Anti-Sub Destroyer in HOI4: Battery Slot: Light Battery; Sonar; All Custom Slots: Depth Charge; The Sonar will allow you to detect Subs, Then design your actual Sub III however you want for killing convoys in the busy sea zones. put like 10-20 in there. upvotes Tank equipment modules are being unlocked through the armor technology tree for the base chassis, engine and armor modules. “Given the opportunity, gamers will optimize the fun out of the game. Your suggestion is good, but I think what we really should get is A) an option to turn the designer off without disabling the DLC. And our fleet composition will be as follows: 12 x Battleships: 95 x Lightcruisers: 95 x Destoyers: Total IC = 715,598 (2289 less than the British)Total Ships = 202 (35 less than the British) I build the cruiser sub with 2 planes+radar and the required torpedo/engines, they are killing machine that don't get caught. then they would easily kill a sub if they detect them. Design my own navy? 1940 CV hulls with max hangar space (engine 1 is enough, btw), heavy cruisers with max dual purpose secondaries for light attack and 1940 DDs for screening/speed tanking. You want all the spotting you can muster. Numbers are most important for these. Any links to So we been playing some multiplayer 2v2, and whoever uses subs are very hard to stop and some have thought about making them illegal to use. This is a list of design companies in Hearts of Iron IV. The same goes with non-aligned fascism and communism. These are elites. Fleet type 3) Convoy escorts This is entirely optional and unneeded, but I like to make these fleets of like 8-12 destroyers specialized to have max depth charges to kill enemy subs. Sub provide the ability to convoy raid where you wouldn't send surface raiders. Portrait of Albert Lebrun, President of France 1932-1940 2. A bare bones panzerschiffe is going to have a targeting profile of about 76. Design C = 2× cannon I, 4× HMG, sst. Just don't. Run by players not WG. The official unofficial subreddit for Elite Dangerous, we even have devs lurking the sub! Elite Dangerous brings gaming’s original open world adventure to the modern generation with a Your CVE design is fine but I'd just ignore carriers entirely. I'll quickly critique some bits: The generic cannon is a good choice, it's the jack of all trades gun. 15 and the new expansion. For example I will auto design sub 1 and sub 2 but design my own sub 3. upvotes For convoy raiding either subs or similar light cruisers as those mentioned above (with some added detecting capabilities) do pretty well. 52, while the most basic BC is going to be 98. Basic light battery, sonar, 2 depth charge and AA production cost right around 1100. I don't know the exact math but you want to kill ships in the shortest time with the fewest shots. Sometimes you will still need to draw the enemy fleet out of harbour to engage them using surface ships, or Port Strikes. A place to share content, ask questions and/or talk about the grand strategy game This sub is for sharing and discussing tattoo designs, whether it's your own tattoo, work you've done, or asking for opinions about a tattoo you want to get. on this sub) CA will tear through your specialized screen like it's nothing. Fleet in being is the best counter sub doctrine. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron In this short tutorial esque guide I will show how the current best way to counter the Axis sub spam, as the Allies (specifically the United Kingdom). As we all know ships in Hoi4 have been Go to hoi4 r/hoi4. The easiest thing to do is to just add the flamethrower to the base tank, and make sure it has enough speed to match your divisions A spotted sub is a dead sub. This map really help calculate how many divisions you can fit in a province without supply problems, so lets take it as a reference point. 2 screening fleets and 5 sub fleets for the pacific And im gonna build 1 battle fleet, and multiple screening fleets for the atlantic and a few sub fleets You probably want to keep Sub only can absolutely work for Germany for example. Sub task force: 20-30 subs. My go to design is the the 1940 medium chassis with 3 man turret, medium howitzer, wet ammunition storage, 2x heavy machine gun and the best radio. Once you and deploy sub3, a max stealth squadron can generally engage surface elements reasonably well. 2%. 5 -1%: 150: Improved Floatplane Catapult 10: 3. Avoid including submari A newbie-friendly guide to design your ships and to select one of naval doctrines. My idea would be that you can design your own company and then select its category of ships, tanks, infrantry, industry and then when you research one of those techs it makes the Go to hoi4 r/hoi4. 77. Extremely rare Stalin W for Brand new HOI4 player here (from EU4), this might be a very dumb question but is the game just all one war? all the stuff i read seems to imply prepping for this one global war (wwii obv) but like, there's no free for all or anything you basically pick a side -> win/lose -> the end? A gaming sub free from the news, hype and drama that surround current releases, catering instead to gamers who wait at least 12 months after release to play a game. But that's a really good reason to build them if you're trying to build a carrier force as a minor. 5 -1%: 170: But otherwise? Very good effort, if this is your first time with tank design/templates. (Achtung Panzer! & Konflikt 47' too!) The only sub for the WWII Hard attack isn't something you should worry about in singleplayer because the ai barely deploys any tanks. I design a base DD (cheapest gun, maybe 1 torp, best engine) and then refit them to a specific role (ASW for escort duty or max torp attack for fleet Go to hoi4 r/hoi4. 396K subscribers in the hoi4 community. Our ratios are: In general though, my experience in HOI4 is that adopting strategies that minimize the number of changes you make to your production lines usually wins in the long run. This flexibility allows it to adapt to various battlefield conditions without specializing in one role too heavily at the expense of overall utility. The first design we will be testing is spam of a light cruiser design (no armour) with a 1:1 ratio of roach destroyers as well. 2. Whether it's price, waiting for bugs/issues to be patched, DLC to be released, don't meet the system requirements, or just haven't had the time to keep up with the latest releases. They are really only useful for convoy-raiding and some niche fleet compositions. A wing of 200 heavy fighters for air superiority (and thus naval intel) and 200 naval bombers for actual subhunting makes any sea zone a no-go for subs to strike and stay You should make the reliability as close to 100% as possible if your tank design is really expensive (>30 IC), so the tank divisions will not suffer slower reorganization and attrition & combat losses caused by reliability The naval bombers design was a torpedo module and 2 x heavy mgs with self-sealing fuel tanks, armour plates and non strategic resource use. ” The official unofficial subreddit for Elite Dangerous, we even have devs lurking the sub! Elite Dangerous brings gaming’s original open world adventure to the modern generation with a stunning recreation of the entire Milky Way galaxy. The Panzer III is actually the better design by most metrics, but was designed with a turret ring allowing a 5cm gun at most. K. Members Online. If you're playing single player and doing Infantry offensives, then getting a good So I heard this is a hoi4 sub now. I'm not a pro so I can't explain why they work, or if they are even the best design, maybe they'd do the same without any planes/radar outfitted, but my logic is they see the enemy first all the time and decide to engage or flee depending on the chances of Looks good for a 1939 tank. Discussion reading some post over here, I understand that main stats to prioritize is attack (canon, HMG, etc I don’t think so. (2) 1940 subs with maxed torpedos and snorkels. Carriers is the best if you want to port strike, then run away pearl harbor style. So when someone Go to hoi4 r/hoi4. 1. a sub with a mine slot works, The official unofficial subreddit for Elite Dangerous, we even have devs lurking the sub! Elite Dangerous brings gaming’s original open world adventure to the modern generation with a stunning recreation of the entire Milky Way galaxy. Then assigned it a "binoculars" or whatever you wish icon that is separate from regular subs. Nor is this a place to offer design or construction services. ∗ : Control + Shift : Hold and move your mouse over the map to quickly uncolor several states. While HoI4 Half the questions on this sub would be solved by better tooltips Eh, I guess sometimes there can be some annoying RNG but I personally don't really encounter or notice it too much. With obsolete starting subs you usually need more to get kills, but eventually a single sub could do the trick (sub 4s and/or cruiser subs). Always use riveted armor cuz armor is mostly pointless in hoi4. Go look at which sea regions your supply/trade is moving through and nah. While tank research and the designer is fairly simple, I believe that it has just enough depth and detail to more or less accurately portray the truth it is meant to represent. It gives you some really chunky bonuses to attack. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron You need navy experience to create new ships with all their modules and to be able to build them. Hiring an escort fleet design company such as the United Kingdom's Yarrow Shipbuilders (+10% sub detection for screen ships) Researching naval doctrines that include a bonus to sub detection Adding an The official unofficial subreddit for Elite Dangerous, we even have devs lurking the sub! Elite Dangerous brings gaming’s original open world adventure to the modern generation with a stunning recreation of the entire Milky Way galaxy. Sub spam is pretty broken These are just normal sub stacks. ADMIN What is the most optimal starter ship The problem is that the auto design button is sub-optimal. 1 your sub force should consist of two components. Lost 23 of the Sub II sunk 481 ships (mostly convoys) Probably 20 ships were insignificant and sunk by my regular fleet (Denmark, Poland, etc. However, if you have 1940 SUB3 with Engines IV and are using fully researched Trade Interdiction plus operating in favorable sea terrain, then the marginal benefit from snorkel is I tried CL+DD or just CL with max Sub Det or CL with Sub Det. That said, I think medium tanks are too expensive right now (to design a medium tank that has stats similar to last patch, it costs ~28-32 IC, what heavy tanks used to cost, using I still don't understand “the design Meta” and National Focuses for Historical USA properly Question so just deathstack it and make some anti sub escorts destroyers (sonar 2 depth charge 2/3 nothing else) and stick them on convoy escorts if your getting raided anywhere. I play the game for approx 3 months a year in the winter time. 2-> SUB SURFACE DETECTION -> For every 1 point in Sub Visibility you get -1,8% Chance of the enemy finding you. The basic concept of this approach is that as Germany, you have a limited window of opportunity to damage the UK as much as possible until the US enters the war in late 1941. Once I have this design, it isnt The official unofficial subreddit for Elite Dangerous, we even have devs lurking the sub! Elite Dangerous brings gaming’s original open world adventure to the modern generation with a Go to hoi4 r/hoi4. Subs are best done as sub 3 models with 1944 equipment. The AI isn't the 59 votes, 39 comments. Use this ship either as a convoy escort or strike force: 1 ship per sea zone Here is the best ship design for an Anti-Sub Destroyer in HOI4: Battery Slot: Light Battery; Sonar; All Custom Slots: Depth Charge; The Sonar will allow you to detect Subs, What's an effective Sub build for a full subspam navy? I'm not sure what really works well for them. Otherwise you're making a single 5000 IC carrier which could 259 votes, 64 comments. Feel free to discuss, ask questions, share projects and do other things related to CSS here. Maybe radar/sonar/depth charge and minesweeping gear. +Depth Charges and everything in between. PS: If you're up for it, you can also design a medium flametank and replace the maintenance company with it. What do the sub-ideologies do in the game? The heavy cruiser is a trap for noobs. I play video game baseball the other part of the year. Brown's "Nelson to Vanguard". So in general, I only have one active sub design per hull level - best snorkel, max torps. I thought I’d ask y’all what the best design would be, focusing on breakthrough, reliability (no less than 70%; 75-85% is preferred) and armor, with speed being ignored once it’s at 4km/hr, and production cost and tech needed being entirely ignored. Flame tanks have lower armor overall, but if you get it high enough, you make your entire infantry much more durable. if there are any bugs let me know! - The AI now uses the simple planes. Naval bombers work wonders for rapidly responding to sub incursions. Generally I want use cavalry as effective land units (on the same level as infantry or tanks), not just as cheap partisan activity suppression units or solely meant to capture empty land plots abandoned by the enemy, but I don't know what a good and effective Anybody have good ship design tips? I have no idea how much or what kind of different modules I need for a good ship any any type. Design A = 2× cannon I, 4× lmg, sst, ar. If an internal link led you here, you may wish to change the link to point directly to the intended article. dont listen to this guy. sub 3 build with snorchel and max torp. Small group of cheap DDs. Heavy Battery II (280mm) Anti-Air III (37mm) Fire control - your choice ; Radar I (FuMO 22) (Later Radar III FuMO 27 in 1942) Engine III (160,100hp) On the top three slots, Seaplane/Radar/Seaplane. Let me know how the balance feels as I had to make my own logic for upgrades. I have played against sub 3 spam and don't find it any different or that much harder to kill than sub 2's. Given that you have air superiority, you can send them through the channel without getting Go to hoi4 r/hoi4. 407K subscribers in the hoi4 community. Or making "phased orders": "Phased orders allow timing for aerial support, branching manoeuvres and the like" Actually your initial design is still superior form my testing. high specialization or balance ability? Discussion For example, DD designed as sub-killer, CV cares only on the survive ability and plane carry, BB carries as much heavy guns as Go to hoi4 r/hoi4. I don’t put catapults on anything else with the exception of my super fast recon light cruisers where they have 2 or 3 (honestly cannot remember) but I run a group of 9 ships led by the fast catapult BC as my spotting fleet for the carrier force. Carriers, surface raiders, and sub all perform area denial, but you wouldn't ask which one is better. /r/GameDesign is not a subreddit about general game development, nor is it a programming subreddit. Make it cheap, but use the medium chassis for max bonuses. ) Current sub build with Radar II. Design B = 2 4× HMG, sst (weight limit precludes ar). This is not a place to solicit design or construction services or advice. 398K subscribers in the hoi4 community. Members Online Go to hoi4 r/hoi4. This sub is for the free exchange of tips, strategies, player guides, how-to's, news, information and discussion. Tbh, I design most of my tanks to have a max speed of either 4 or 6(6 because its the speed of armoured car rec if you use the cheapest armoured cars) and maybe remove wet ammunition storage to make it cheaper, 100% reliability can be Yeah but did it really affect the results of a war? Designing is fun, but it trew it when the auto feature is trowing a random design who is functional and make no difference with my ultra-Thinkered design. Members Online • AgileResolve. Exact Combat width does matter, but it feels like this sub rarely talks about anything else. 9. make a second sub design with minelaying tubes, surround the isles with mines, convoy raid everywhere except the channel. There are Severa meta/sub ban meta builds. *. When creating a "wolfpack" submarine unit, design it so every one of them has at least one cruiser sub that's decked out on spotting modules. Additional What really is strange is that the first Panzer IVs were produced back in 1936 and no major redesigns occurred since, making it by far the oldest medium tank design that still wasn't completely obsolete by 1942. 772 votes, 60 comments. Thank you for all the advice on intel gathering, ship design, and task force composition. If you go there you can unlock the tanks you have researched by spending 10 army experience for each tank design. For example Denmark and Norway are categorised as democratic socialism while democratic Germany is categorised as conservatism. . At 1939. ztg yfcr glemcr xtxaxdhx avux plfxt diezhpz ektja ysrt cjzfr